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Introduction to Programming with EV3 Classroom

Learn to Program the LEGO MINDSTORMS EV3 with EV3 Classroom

Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help beginners learn behavior-based programming using the LEGO MINDSTORMS EV3 hardware and EV3 Classroom scratch-based programming software.

Additional Resources

EV3 Getting Started

EV3 Getting Started teaches the student about the robot's hardware, firmware, and how to write, compile, and run programs on the robot.

EV3 Movement

In the Robot Movement, the student learns to write programs that move the robot forward, backward, make turns, and control the robot’s gripper arm. Complete the requirements and earn the “EV3 Movement” Badge.

Boulder Math

A CS2N Game that teaches distances and proportions.

EV3 Final Challenge

The Final Challenge introduces the student to concepts such as flowcharts, iterative design, project planning, and the engineering process. At the end of the module, the student needs to solve the “Search and Rescue” challenge, where the robot will have to visit four different rooms and solve specific problems. Complete the requirements and earn the “EV3 Final Challenge” Badge.