CS-STEM Curriculum
Select a curriculum below for more information

Software Foundations is an introduction to programming concepts.
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A showcase of new technologies on the CS-STEM Network
The Carnegie Mellon Robotics Academy provides Virtual EV3 and Virtual SPIKE Prime curricula that allow students to follow along using a coding environment and virtual robot built right into the web pages of the CS-STEM Network. This Technology Showcase includes sample activities from the full curricula. More details are available at the Carnegie Mellon Robotics Academy website.
In the Machine Vision Primer, you'll learn how Machine Vision can be integrated into robotics systems to automatically perform tasks such as image detection and quality control.
Program your co-robotic partner to help you as you play the Player-Programmed-Partner Games!
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PREVIEW
Coding and Computational Thinking with Virtual SPIKE Prime features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. The scope and sequence of this virtual curriculum are very closely aligned to our Coding and Computational Thinking with SPIKE Prime curriculum for physical robots, allowing teachers to leverage both physical and virtual robots to best suit their needs.

The Coding and Computational Thinking with Virtual SPIKE Prime curriculum is broken down into 8 units: Getting Started, Programming the Hub, Robot Movement, Wait Until & Sensors, Loops, Discrete Decisions, Capstone: Subterranean Challenge, and Continuous Decisions. Over 75 programmable virtual environments are embedded throughout, allowing students to learn big ideas in robotics, coding, computational thinking, and mathematics.

The virtual robot itself contains simulated versions of the programmable motors, sensors, and other components. A built-in sensor dashboard allows students and teachers to quickly inspect the values the robot sees, speeding up the process of developing and troubleshooting their code.


Once they have a license, teachers and students can use the curriculum whether they’re at home, school, or anywhere else in the world as long as they have an Internet-connected Chromebook, Windows PC, and Mac.
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Learn to Program the LEGO SPIKE Prime
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PREVIEW
The Introduction to Programming with Virtual EV3 curriculum features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons designed to help beginners learn coding and computational thinking - and they can do so using a virtual EV3, the physical LEGO® MINDSTORMS EV3 hardware, or even a combination of both.

- Getting Started
- Robot Movement
- Robot Sensing
- Program Flow
- Search & Rescue
Introduction to Programming with Virtual EV3 is designed to encourage independent learning and problem-solving in pursuit of a goal. All lessons are self-contained, require a minimum of instructor supervision, and include many built-in opportunities to self-assess progress. The curriculum includes over 70 virtual environments so that students can follow along with all lesson content. The curriculum contains all of the material for both physical robots AND virtual robots, so educators that need to balance both (as is the case with many hybrid learning implementations) don’t need to also balance multiple curricula.

The virtual robot itself contains simulated versions of the programmable motors, sensors, and other components. A built-in sensor dashboard allows students and teachers to quickly inspect the values the robot sees, speeding up the process of developing and troubleshooting their code. Try these exciting tools out for yourself in the Virtual EV3 Sensabot activity included below!
Introduction to Programming with Virtual LEGO EV3 takes a just-in-time and embedded approach. As students make progress through the course (which the CS2N Learning Management System keeps track of), CS2N ensures sure that students are presented with the corresponding instructions, virtual environment, and programming interface. CS2N automatically saves student code progress with each activity so that they never lose it and teachers never have to track it down. Virtual activities can be run as many times as the student needs to foster their understanding, and their completion is automatically awarded so that students know when to move on.
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PREVIEW
RoboCamp with Virtual SPIKE Prime is an informal curriculum that teaches basic programming, proportional mathematics, robotics, and other STEM concepts at an introductory level. RoboCamp is designed with carefully scaffolded virtual activities appropriate for both formal and informal educational settings. All of the activities and challenges use a custom virtual SPIKE Prime build in a space-like environment. Get ready for take-off!

- Summer Camps
- Workshops
- Afterschool Programs
- Classroom Specials
- Interdisciplinary STEM Lessons

Each section within this RoboCamp includes access to a more open-ended Lunar Level. Here, students can choose how to remix the new concepts that they've learned to explore, create messages, and even send moon rocks flying. These "unstructured play" opportunities create increased engagement even while students deepen their experience in meaningful learning outcomes.


RoboCamp with Virtual SPIKE Prime takes a just-in-time and embedded approach. As students make progress through the course (which the CS2N Learning Management System keeps track of), CS2N ensures sure that students are presented with the corresponding instructions, virtual environment, and programming interface. CS2N automatically saves student code progress with each activity so that they never lose it and teachers never have to track it down. Virtual activities can be run as many times as the student needs to foster their understanding, and their completion is automatically awarded so that students know when to move on. Once they have a license, teachers and students can use the curriculum whether they’re at home, school, or anywhere else in the world as long as they have an Internet-connected Chromebook, Windows PC, and Mac.
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Learn to program the VEX V5 in VEXcode Pro
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Additional Resources

Learn to Program the LEGO MINDSTORMS EV3 with EV3 Classroom
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Learn to program your VEX IQ with VEXcode
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Additional Resources

Learn how to integrate multiple subystems of a robot
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