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Coding and Computational Thinking with LEGO SPIKE Prime

Learn to Program the LEGO SPIKE Prime

Coding and Computational Thinking with LEGO SPIKE Prime provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help beginners learn behavior-based programming using the LEGO SPIKE Prime hardware and Scratch-based programming software.

Getting Started with SPIKE Prime

In this unit, you will learn how to quickly get started with the LEGO SPIKE Prime system and LEGO Education SPIKE programming environment. 

Programming the Hub with SPIKE Prime

In this unit, you will learn how to control the Light Matrix with sequential programming. You will program the lights to make shapes and display text to give your robot the ability to communicate with the outside world!

Wait Until & Sensors with SPIKE Prime

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Loops with SPIKE Prime

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Discrete Decisions with SPIKE Prime

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Capstone: Subterranean Challenge with SPIKE Prime

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Continuous Decisions with SPIKE Prime

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