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Introduction to Programming with LEGO MINDSTORMS EV3
106 1514593 1 original Learn to Program the LEGO MINDSTORMS EV3 in EV3-G
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Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help beginners learn behavior-based programming using the LEGO MINDSTORMS EV3 hardware and EV3-G icon-based programming software.
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EV3 Getting Started
EV3 Getting Started teaches the user about the robot's hardware, firmware and how to write, compile and run programs on the robot. The module also covers “Big Ideas” in computer science and how to use the Robot Virtual Worlds. Complete the requirements and earn the “EV3 Getting Started” Badge
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Boulder Math
A CS2N Game that teaches distances and proportions.
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EV3 Final Challenge
The Final Challenge introduces the user to concepts such as flowcharts, iterative design, project planning and the engineering process. At the end of the module, the user needs to solve the “Search and Rescue” challenge, where the robot will have to visit four different rooms and solve specific problems. Complete the requirements and earn the “EV3 Final Challenge” Badge.