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This badge is a sample activity from the full Coding and Computational Thinking with a Virtual Robot curriculum. In this activity, you will learn how to program the movement of a virtual robot from directly within your web browser while completing challenges themed after the real-world Iris Rover from Carnegie Mellon University. Virtual VICE
Play games alongside a robot partner that you get to code
Just here to play? The Player-Programmed-Partner Games are also available on the new CS2N Games site for quick access. If you are completing this badge for a class, group, or CS2N progress, you can continue here.
In Player-Programmed-Partner Games, you play alongside a collaborative robot (aka "cobot") that you can code to suit your playstyle and accomplish the goals in the game. Player Programmed Partner Games
In this unit, you will demonstrate your ability to decompose an open-ended problem into small pieces, and then iterate on a robust solution to the problem.
Configuring the robot to move based on data from the camera
In this unit, students learn to implement a vision-based system that provides navigation abilities, based on color, objects, and shapes. Users are expected to make mechanical adjustments, electrical re-wirings, and significant improvements to fully utilize the PixyCam on the Shieldbot.
In this unit, students are asked to take inventory of the parts that are available in a kit. Students must keep track of progress using a checklist, and perform a series of tests with the system to ensure proper functionality.
In this unit, you will learn how to use the digital sensors on the VEX IQ 2nd Gen Clawbot. You will program your robot to perform simple sensing behaviors and respond to objects in its environment with the Touch LED sensor and Bumper Sensor.
In this unit, you will learn how to control the output on the VEX IQ Robot Brain's screen with sequential programming. You will program with lines, shapes, colors, and text to customize a screen display!