Coding and Computational Thinking with LEGO SPIKE Prime (3.0)

Coding and Computational Thinking with LEGO SPIKE Prime (3.0) provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help beginners learn behavior-based programming using the LEGO SPIKE Prime hardware and the 3.0 version of the Scratch-based programming software.

Additional Resources

Getting Started with SPIKE Prime (3.0)

In this unit, you will learn how to quickly get started with the LEGO SPIKE Prime system and LEGO Education SPIKE programming environment. 

Programming the Hub with SPIKE Prime (3.0)

In this unit, you will learn how to control the Light Matrix with sequential programming. You will program the lights to make shapes and display text to give your robot the ability to communicate with the outside world!

Capstone: Subterranean Challenge with SPIKE Prime (3.0)

In this unit, you will demonstrate your ability to decompose an open-ended problem into small pieces, and then iterate on a robust solution to the problem. 

Continuous Decisions with SPIKE Prime (3.0)

In this unit, you will learn how to program your robot to detect obstacles and line track with the use of continuous decisions. 

Bonus Material: Data Collection and Analysis with SPIKE Prime

Data Collection and Analysis with SPIKE Prime provides students with a hands-on learning experience focused on data collection, analysis, and problem-solving skills using the SPIKE Prime robot and Color Sensor. Through engaging activities and challenges, students learn the importance of data logging in scientific inquiry and problem-solving, in a real-world context.
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